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Pulsar lost colony update log
Pulsar lost colony update log













pulsar lost colony update log

The dialogue window has been increased in height to allow for more dialogue options to be displayed and more text to be shown.

pulsar lost colony update log

  • Increased the size of the top-right UI showing your ships hull and shields for improved clarity.
  • New systems and screens including hull breaches and ship flooding for the URV-500.
  • Because of that, we recommend planning accordingly! Important note: It is not recommended to rely on the AI PiBot for the new campaign, as the challenges found within would require a lot of specific behaviors. Your crew is tasked with investigating an unusual warp-field anomaly. This campaign takes place in the sea under the icy surface of the rogue planet Umbra-K54. Version 1.2 is now available! Were excited to introduce a new campaign: Depths of Umbra-K54, and a new ship: The URV-500 Submersible.
  • Correctly ordered the logs so that they appear in chronological order (sorted by the time the logs themselves were written).
  • Fixed an issue with the status screen incorrectly showing the reactor heat rating.
  • The All Umbra Logs achievement should now trigger correctly.
  • Fixed an issue with boss doors not visually closing upon entering their room.
  • Version 1.2.01 is now available! This hotfix fixes a few issues reported in the newly released campaign, Depths of Umbra-K54.
  • Shield Generators did not always scale their Min Integrity stat based on level / max shields.
  • Missions could in limited circumstances could end in mission failure after successfully being completed.
  • Fixed issue that caused player crews to incorrectly lose faction alignment / reputation if they happen to be in a sector of a Fluffy Biscuit crew as they lose the biscuit selling contest.
  • Engineering no longer shuts down when your ship is affected by reactor temperature increasing effects when running without a reactor.
  • Slightly tweaked math of AI priority override (Reactor Stability >= X%) to better match displayed stability.
  • Fixed line spacing issues for certain dialogue interactions on the bridge dialogue/hailing display.
  • Can no longer abandon certain main story missions (ex.
  • Fixed Phase Turret damage scaling to ensure it takes into account the component level and any turret damage scaling added by other components / effects.
  • Entering the Captains Chair and Turrets as non-host players should now be more responsive.
  • Camera shake should be more controlled at various frame rates.
  • Core safety shutdown now triggers only when core stability is under 95%.
  • Increased font size and overall readability of bridge dialogue/hailing display.
  • Added Noto Sans Syriac as a embedded fallback font.
  • On a somewhat unrelated note, our team is in pre-production of our next project! Its still too early to share anything yet, but we figured some of you might be interested to know. Version 1.2.02 is now available containing some bug fixes based on issues reported by the community.
  • Fixed a bug with Liars Dice that could cause your character to flicker when playing the game.
  • Fixed a bug with Liars Dice that could cause players to not correctly reset their position when exiting the game.
  • pulsar lost colony update log

    Fixed a bug with mega turret damage not being correctly synced over the network when damaging certain types of targets (non-ship space targets).Fixed a bug with the Min Integrity stat for shield generators not correctly scaling / not using the appropriate base values for that shield type.Version 1.2.03 is now available containing some bug fixes based on issues reported by the community. The screen can now handle more warp targets without issues with selections going off-screen Fixed issue with long range warp station override screens in certain galaxies.Fixed internal issues with beam pistols in certain situations that caused it to not fire correctly / not consume ammo.Fixed issue with Siphon Credits virus that caused it to incorrectly drain crew credits when an enemy ship infected a non-player ship.Fixed issue with Tetragonal Surface Projector damage reduction not applying to all damage types.Fixed issue with ARX-JP consuming power when warp jump calculations have completed.Fixed issue with the Academy engineering test.Version 1.2.04 is now available containing some bug fixes based on issues reported by the community.















    Pulsar lost colony update log